1/30/2024 0 Comments Blobert item![]() Added a new Lobby NPC that sells cosmetic items!.Void Fragments earned from each run increased slightly Lowered the number of Void Fragments needed to level up Heart.The order in which Lobby NPCs appear have been rearranged.Added a new theme for the restored Lobby.Added the final Heart upgrade + ending cinematics.I am planning to launch the game in its v1.0 release on the 28th of July.īelow are the patch notes for this update. (Just to clarify, this update can be played like previous updates, and you don't need to change to the beta branch!) While there are always more to add and improve on, I feel the game has reached a state where I am happy with and proud of, and can call finished.Īlthough I have done a much more thorough testing for this patch, I have decided to launch this update as "beta" to give some more time for any final bugs/polishing, just to make sure the v1.0 launch is as polished as I can make it. Having played incredible games for years, it's tempting for me to hesitate and keep the game in development for longer in an attempt to make the game "perfect". This journey wouldn't have been as fruitful without everyone's suggestions and bug reports, so as always, thank you, truly! However, this past year has been very fruitful, and I am proud of how far this game has come. ![]() and here we are, almost exactly 1 year after. We've finally reached the last content-focused update for Dungeons of Voidria! When I first launched the game in early access, I planned for the game to be fully released in around 3 months. Hopefully fixed bug with key value text's position being shifted slightly too high if player gains and loses a key rapidly.Fixed bug with hovering over spell button and damage forecast becomes incorrect.Potion Brewer description is now correct.Frustration is now correctly once per battle.Mimicked Withdraw Fortified % in description is now correct.Status icons will now display relevant status details on hover.Overflowing Goblet mana trigger threshold increased from 10 to 12.Replicate now increases copied status' duration by 1 if applicable.Unload is now once per turn, damage increased slightly.Snipe base damage decreased, matching status bonus damage up increased.This threshold shouldn't be reached too easily, and is only intended to limit runs where the player managed to increase their SV more than average, and to smooth out the power curve If you've increased your SV more than a certain number of times before certain floors, locked Void Potions will be replaced with a different potion. Game now keeps track of number of times you've increased your SV.Slates that require a key to craft will no longer need a Catalyst as well.Keeper enemies have lower starting Max Stun.Health cores can no longer spawn on floors 4 and 7.Package skills have a small chance to never appear in a run if there were package skills last run.The Indigo: SV increased from 7-8 to 8-8 The Voidling: HP lowered from 60 to 55 SV changed from 8-8 to 7-9 The Shopkeeper: SV increased from 7-8 to 8-8 bonus starting gold removed more gold spawns per floor when playing as The Shopkeeper The Brawler: SV increased from 7-7 to 7-8 HP lowered from 70 to 60 heal on battle end increased from 1 to 2 The Caster: Mana gain on battle start lowered from 4 to 3.The Neutron: HP increased from 65 to 70 SV lowered from 7-10 to 7-9.This aims to make other classes' early game less punishing Each class have been rebalanced slightly.
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